Hello! Any ideas how to make decal not affect static meshes, but only, for example, the terrain? Is this possible at all, and if so, what about vice-versa? This is what I’m trying to create at the moment, the road is a decal.
I don’t want to use the spline tool, because I think I can get a better effect with what I’m trying to achieve by just using decals. However, I don’t want them to affect static meshes around them. Also, if anyone has a better way of making roads (unless spline tool is the best out there), please share!
You could just disable “receive decals” in your mesh settings
The easiest way to create a road is to use the spline tool. Otherwise you could also just paint it with your landscape tool or add it as a mesh (create it in your 3d progam)
Oh wow I just noticed this option! Thank you!
The problem with splines is that they don’t work as well as I’d like them to in steep terrains.
I know i’m raising this thread from the dead, but what if I want my other meshes like my main player char to receive decals, just not specific decals? for example, if I place a decal in the scene, and a zombie walks over the decal he will get painted with the decal, if i disable receive decals on my zombie, but i want blood splatter decals to render on my zombie, if receive decal is off it wont work…
is there a way to only show a decal on a specific mesh or landscape?