Make cube component only work on one object

How can i make a cube component on a player only work for one object so it doesn’t activate all other overlaps since the cube is quite big.

Hello, you can use object collision channels.

In this case you would have two channels: Big Cubes, and Small Cubes. Each would set the other’s collision variable as “ignore” or “overlap”, instead of “block”.

See more here: Add a Custom Object Type to Your Project in Unreal Engine | Unreal Engine 5.2 Documentation

So should i have big cubes as ignore and small cubes as overlap? And then what?

I mean when i select the default response