Make character walk towards event

How would i make a character that if i look away he should move towards me but if i am looking at his direction he should stand still he should also play a random animation for the character everytime the player looks at him

Here’s a bunch of ideas discussed some time ago:

But i want it to stop if it is rendered / visible on the camera of the firstpersoncharacter is that possible?

The answer is also in the thread Everynone suggested. As BladeMaster wrote: there is a “Was Actor Recently Rendered” node.

Why isn’t this working? i have it on event tick so it checks every tick if it is rendered Screenshot - 2f20186ce2c6a54b019fcda21295b02b - Gyazo

What’s not working? The visibility part, the cast part, the hit part, the moveto part?

He isn’t moving if i look away

We get that. Your BP is made of 4 parts, and one or more parts are not doing their jobs.

So start by puting some print strings in each section to find out what’s is working and what’s not.

I ended up trying with a cone and collision and it still doesn’t work this is so weird this is what 2 streamers told me Screenshot - 7c555619e04680a88221cd0253982a52 - Gyazo

Shouldn’t that cast be failing most of the time? This is most certainly unsafe - looks scary. You’re ticking a latent action - is this intended?

Idk i got told this by a streamer