Make Character move in direction of projectile

hi guys,

My character can be hit by enemy projectiles in 8 different angles. Whenever he gets hit by a projectile, he should jump/beeing moved a certain amount (400) into the direction of the projectile. Any tips how i can do this in Blueprint? Here is the code that should execute that Movement, the character moves, but not in the direction of the projectile:(

Problem solved. Thread can be closed. I just had to store the direction of the projectiles in a variable and use that for the new location of the character