I want my character that I spawned in from the player start to always face towards an actor (or pawn) that I place in the middle of my level. I’ve tried some things but no matter what I try either the level will rotate around the player and the controls will inverse (Moving up switches to moving down), or the character will simply just not rotate at all. I don’t know if this is a blueprint problem, a problem when I made the character, or something entirely different. Someone please help i’ve spent way too long on this and no tutorial is helping.
If you want something to 100% always face another object, using the Get Look at Rotation node on tick can do it.
I’m not sure how useful that would be if you are literally using it on the player character though. It might mess with the controls.
Or, maybe you could just set it to rotate the mesh inside the character BP if you are trying to do something purely visual? I’m not quite sure what your game is supposed to be like just from your post.