Make camera not rotate body

Hi, I’m realizing I have a player controller/character/camera issue.

A long time ago I edited my thirdperson character template/blueprint/game to look more like a 1st person game by moving the camera onto my player’s head.

However, when I look down, it appears that my entire character body (mannequin body) reorients in space.

While playing the game I ‘ejected’ from the mannequin and took a screenshot which you’ll see below.

How do I make it so it’s more life-like? I only want the head to look down, not the entire body.

Thanks!

Figured it out here:

https://answers.unrealengine.com/questions/920413/view.html