Make camera not follow VR Headset

Greetings, how can I restrict the camera from following the hmd? I want to take only rotation data from headset, not location.
Character has a body and the camera flies out of the body constantly.

I think you cannot do it in blueprints. Those VR objects (camera and controllers) are directly linked to VR feed. It is because any extra lag there may make users feel uncomfortable.

Is very simple and you do directly via Camera setting in the Blueprint.
You have to uncheck lock to HMD and Check the use pawn controle rotation… Doing this your camera will not follow the HMD but it will rotati with it.
Che in the immage i attached here after.

Oh nice thing to know.