I would like to make the camera that is attached to my character look at a certain point on the map without having the character move
Easiest way to do it is to use a second camera and SetViewTargetWithBlend.
I have a BP like this:
You see there’s a collision box to trigger the operation, and an editor visible camera variable. So I place it in the level, put a camera in the right place, and connect them up:
So when the player overlaps the box ( left ), the secondary cam looks at the cubes:
Although that is a great idea it is not really what i’m looking for here is a link to a video I made explaining itlink text
To make it look at a certain pole, each pole needs to be a blueprint that contains a camera. Then, depending on some criteria you have ( here it’s my collision box ), you can blend to the pole( and camera ).
If you want to do it with one camera, you can make it look at a certain actor using a LookAtRotation node, but that won’t move it anywhere. Just turn it to face a certain pole. ( I assume those poles are going to recede into the distance? )