So I have this script which makes the character rotate with the camera, how would I make the character slowly rotate to the cameras position instead of rotating with it immediately? For example if I moved the camera to the right the character would slowly move to the right. I only started scripting with blueprint a few days ago so if you also included examples and helped me make it then it would be really really helpful, thank you!
If I understood what it is that yo are trying to accomplish, the documentation below should cover what it is that you are trying to do. I hope this information helps.
Link: Using Spring Arm Components in Unreal Engine | Unreal Engine 5.1 Documentation
Make it a great day
No no no that’s not what I meant. I already have the camera and the character, what I did was make the character rotate with the camera so the character’s back is always facing the camera, but instead of the character snapping to the camera I want him to lag behind smoothly, for example if I move my camera to the left the character moves a split second later smoothly to where the camera is. This is what I currently have
This is the code that makes the character rotate with the camera
I know it’s a long shot, but did you ever happen to figure this out?