Hi, I’m trying to make my Character’s Camera to follow it’s own Mesh when Player gets killed. I trigger a ragdoll state to the Mesh when he dies and I would like to make the Camera follow it’s position:
I’m triggering this function on tick when Player dies. I’ve tried setting both world and relative rotations but the camera stays static and doesn’t follow the mesh. Use Pawn Control Rotation is unchecked.
First of all, what you are using now might work if you set the camera to use world rotation before doing the rest of your nodes. (I believe it is a bool that is called “absolute rotation” checked on or off, but I’m not sure what the exact node is.)
Alternately, if that doesn’t work, you could have a second camera that is attached to the mesh at the angle you like it. Then you could simply blend to that camera on death. The node even allows smooth blend rather than sudden if that is a concern. I believe the node is called “set view target with blend” or similar (sometimes it confuses people because it doesn’t even mention the word “camera” but swapping cameras is what it does).