hi i am a student game designer and i have been tasked to create two bullets for a test chamber puzzle game and i am a bit stuck i am trying to figure out how to make the bullet so that when it hits a object it grows many thanks for the help in advance
On collision event> set scale. Or if you need it to be a gradual, not instant growth you could use a timeline(don’t know much about those yet tbh) or a loop with a delay
This ^^^^
And use FInterpto, and feed it into scale for bullet transform. For both bullet mesh and bullet collision, (collision either as separate capsule. Or mesh collision, which does not need separate change it gets bigger with bullet mesh)
So like in this tutorial, just change float target size to (1 or above 1, as scale), feed results to bullet transform scale on event tick.
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