I want to make a bone of my character (ex: Hand) follow a specific object, just like when a gang beast character has his arms following the object he grabbed as if his hands were stuck to it, does anyone know how to start? I’m new to unreal
The phrase you want to search for is “runtime inverse kinematics.”
There are tools to do this (“IK” for short) in the engine; you can start here:
IK Rig in Unreal Engine | Unreal Engine 5.3 Documentation
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