Make Ball roll fully with torque

The UE4 Rolling Ball template has it fully implemented, using torque also opens up for the use of physical materials properly, which I’m almost certain you’d need, judging by the video. Because who doesn’t want to have a ball skid on ice?!

You can just duplicate it. If you don’t have / want UE4:


If you’re going to base the movement direction on the camera, use its right vector instead. It really depends on how you want the camera to work. Here’s an example for the cam following velocity:

But you may want another solution, ofc.


Here’s a 7 year old (!) example how to use the Right Vector I mentioned above:

Good luck!

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