Make audio cue not hearable trough walls

I have an audio cue which I want to play on the entirety of first floor, the problem is, the cue’s falloff range goes trough the ceiling and can be heard on another floor. I tried using box shape and make it flat, but I can’t make it flat enough and it still goes to the 2nd floor of the building. Is there a way to make walls block sound?

Hey @V_vix!

That seems to be tough issue, as this has been a had fought battle for a lot of people. Have you tried changing your attenuation and occlusion settings? Here is a non-Epic affiliated video on all of the different settings:

I hope the above points you in the direction you need!

I made this tutorial using UE4, but the concepts are still applicable. I hope this helps!