is there a way to make an array using skeletal mesh and static mesh? I’m trying to make a switch weapon system but got to this problem. Please help!
Just store an array of primitive components and cast where neccessary. Unfortunately, this will require all weapons in the array to be loaded through hard references, so I strongly recommend researching soft references and the “Async Load Asset” node.
3 Likes
Nice it works! thank you. I haven’t made complex systems yet but would use that node