Hello im Ulises from Argentina, I am very new user in Unreal and I am working on a game and i have a building that i need to destroy when the character shoot it , My building is a complex blueprint that has allot of meshes, I try to convert to static mesh and then I create a destructible mesh from asset static mesh, that works, but when it create the destructible mesh it lose the maps or uvs are wrong, so my question is can I create with an event a desctructible component?
I been trying to do something like that but it does not work
thanks