Hello, I have a question about making aim right in 3rd person shooter. I looked at the same thing, how it’s made in example project 1st person shooter(you know some kind of shotgun and tennis balls projectiles) and even there I saw this bug, well I call it a bug. The projectile doesn’t have connection with aim, it’s just spawns an actor at the end of the gun with some speed and physics.
And when you make this stuff with 3rd person, it looks even looks strange, cause your aim is looking forward and weapon is like 10* degrees lower. So the question is how can I make a connection HUD aim with character animation, so that weapon would look straight into the aim of the HUD? Thx for answering.