Hi, I’ve been going crazy trying to figure this out, I’m sure its really simple! I have a swinging axe animation, so I have that skeletal mesh inside an actor blueprint called AxeTrap_BP, thats in the level playing fine. The animation swing has been set up in the AxeTrap_AnimBP, this has been done using a statemachine with one animation applied (Is this even the correct way for something so simple?).
Basically all I want to do is make a variable inside the AnimBP (in this case im testing Play Rate) exposed on my AxeTrap_BP that I have in my level, so I can change the Play Rates on the fly. You can see from my images what I’ve been trying to do, in my head that makes sense? But I can’t get the cast to animBP to work in any situation! Any help here would be really appreciated! Thanks
*Just seen in the second image I need a public variable to feed into the Play Rate Test, just something I’ve accidently deleted in my numerous attempts.