I would like to be able to have object #1 looking at object #2 as I control it (#2). So basically working as “LookAt Constraints” in 3ds Max, only that I use Blueprint instead. It seems like a fairly easy thing to do, but I’m quite new with Blueprints, so any help is appreciated.
You have the ‘look at rotation’ node ![]()
Thank you for the suggestion. That looks promising.
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Hi there @YoYkA_411,
This topic has been moved from International to Programming & Scripting: Blueprint.
When posting, please review the categories to ensure your topic is posted in the most relevant space.
Thanks and happy developing!