Hey @jdiez.com!
Since you are just setting the translucency, an option you can use is a blueprint with a timeline.
- You will need a base material that has a blend mode set to masked and has dithering enabled for your opacity.
- Then you will need a material instance with opacity enabled.
- Finally you will need to create a blueprint of the static mesh you are wanting to use and create a Dynamic Material Instance, then change the Opacity scalar parameter.
Check out this very simple example using a chamfer cube.
Your asset should fade in and out every 5 seconds, and this can be changed to be triggered by an event or set to a certain number of times, etc.