Make an enemy see and react to a dead body

I’m trying to get an enemy to react to the dead body of his fallen comrade using pawn sensing. Any help?

If the Enemy sees the dead body cast to the character that is dead, inside that character keep a Boolean which stores if the character is dead or not. Take that from the cast and code the behaviour you would like to see.

I added a branch to determine whether or not the player is found, casted to dead guard, set the max walk speed to 0, followed by a do once play sound at location with a delay of 1.5 seconds, set max walk speed to 400, and lastly an AI Move To with the target actor the dead character. The play sound at location works, but the AI just stands in place or moves a little bit every few seconds.