Make an audio loop start at different points in the segment

So I have a 2D audio loop for ambience that triggers whenever the player enters a collision box. The setup works fine, however I notice that the audio loop has a very distinct beginning and after a while it might be obvious that the same audio-loop starts playing whenever the player enters the box. What I would like to try is to make the the audio-loop start at different places within the timeline of the audio-segment in order to achieve a lot more random feel to the overall 2D ambience.

Does anyone know how to do this?

I am very new to Unreal, and I do not have a lot of experience with it yet :slight_smile:

Hey! - like this:

Notice that my sound it about 60 seconds long, obviously you have to choose a suitable number. If you want to know how long your sound is, open the wav file ( in the content browser ), you can see the duration about half way down.

Thanks man! :slight_smile: