So I have a 2D audio loop for ambience that triggers whenever the player enters a collision box. The setup works fine, however I notice that the audio loop has a very distinct beginning and after a while it might be obvious that the same audio-loop starts playing whenever the player enters the box. What I would like to try is to make the the audio-loop start at different places within the timeline of the audio-segment in order to achieve a lot more random feel to the overall 2D ambience.
Does anyone know how to do this?
I am very new to Unreal, and I do not have a lot of experience with it yet