Hello, I’ve found this tutorial for create an AI Controller who’s following the Player.
But how make an AI following an object ?Instead of setting the player character as the object you can set any other actor. You can retrieve the reference in many ways. One of which is to use a perception component with sight and/or hearing sense configured.
You can use GetActorOfClass node on Begin Play to get a reference to first instance in the world. I don’t think you even need to cast at that point. Just set it as the object.
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yeah I did.
But not working with this. So I used a note AI Move To in the BP of the character