Make an actor visible in VR preview but invisible in HMD?

Hello all
I am building a VR project for research purpose using UE 5.3. The headset I am using is Quest Pro and am pulling the eye-tracking data from it through MetaXR plugin.
My question: Is it possible in editor to have an actor/object/line trace visible in VR preview window but invisible in HMD?
I want to overlap eye-tracking gaze point so others can see it on the screen but the player wearing HMD cannot.
Thanks