It’s quite easy to make an actor follow a spline.
It’s quite easy to create a landscape spline to create roads and tracks.
But it’s a nightmare to make an actor follow a road/track created with landscape spline.
As the name suggests, it should be easy to get the spline of a landscape spline. There is no blueprint access to spline (or control points) of landscape spline. If found topics and paid plugins that seem to do it, but it should be easy to access it natively, without custom c++ class or plugins.
How to make an actor follow a landscape spline?