Make All Other Objects Ignore Collision

Hey guys,

I am using a collision to probe space and look for targets.
This collision is set to overlap all.
Unfortunately, having this collision box is messing with a lot of other elements of the game.
How can I make it so that a collision box triggers overlaps but no other physics objects register the collision’s existence?


On the details panel of the collider you should be able to choose an option. I think “OverlapAll” or “OverlapAllDynamic” will fix your problem, but you can also check how this collider will act with different kinds of object. You’ll be able to choose between “block”, “Overlap” or “Ignore”.