Hello, I would like to know if it is possible to create all the caches of a project without having to open each asset one by one or each map? ( Mesh caching and compiled shader)
I’m not sure, but I saw this command in the documentation, but it doesn’t work.
UE4\Engine\Binaries\Win64\UE4Editor.exe ProjectName -run=DerivedDataCache -fill
I created a shortcut to add the arguments, and I get an error message;
“Failed to open desciptor file”
Thx