Hey guys
I use this template from youtube ([Eng] 1000 SUBSCRIBERS SPECIAL: Free Dialogue System - YouTube) for a dialogue in my game.
My problem is: I want the AI to walk to a specific point after the dialogue is over.
Does anybody know how to set this up? The AI shouldn`t move before or during the dialogue. Only after the dialogue is over.
Please formulate it as simple as possible because I am very new to UE4 and I am not the best at coding.
The simplest thing to do is whatever blueprint is controlling the dialogue, once it reaches the end have that blueprint tell the AI to move. You can use the node “AI move to” and if the location you want it moved to is like a specific object, get a reference to that object and then get its world location and plug that into the move to nodes location pin. You’ll also need a reference to the AI you can get that by using an overlap event with the player or some area where the dialogue takes place etc and grab the reference from the “other actor” pin on an overlap event.