Make a walkable character fly?

I am trying to do an enemy which is a possessed doll, and what I am trying to make it head to random areas in the navigation mesh.

The problem is that even though I have all the necessary tasks in its AI for it to move to random locations, it doesnt move to the sky even though I have turned can fly as on, set the modes to flying, tried with a ragdoll as well, none of them works.

Anyone can direct me to the right place? I tried Peter L.Newton tutorials but that is for flying spaceships, mine is a walkable character that flies to random places inside the navigation mesh, and I can’t even make the character fly to random points. Many thanks in advance.

Bump to see if I get any replies.

That’s because if you are using the default character movement than they use navmesh which is constrained to the surface of the mesh it has mapped out unless you use navlink proxies. If you want the character to be able to fly you will need to create a different movement mechanic than the navmesh navigation provides