Hi there, i’m trying to come up with a blueprint script to make a vigilance camera follow my player character, but it’s not being easy.
Heres what i though so far:
- I’m using an actor blueprint, where i attached a pawn sensing, and everytime it senses the player it
rotates from the
Z axes.
I used this script:
My problem is that my the camera is always rotating, instead of always following the player.
Can anyone help me solve this problem?
Thanks in advance