Make a StaticMesh visible with a key

Good morning everyone,

I would like to make Mesh statics visible and invisible using a keyboard key, but when I press the key nothing happens . I don’t want to have to go through a Box Collision.

How do we do that?

Same exact setup as an item pickup system. When your pawn capsule/collision overlaps the mesh collision, then an interact option ( B key) is made available. It fires the event on the actor.

It’s inside an actor. I followed your advice and my problem is solved.

Thank you both so much