There doesn’t seem to be an option to make a spline visible to the player during runtime?
Am I missing something?
Spline Component by itself, is not rendered during runtime. You’ll need to use Spline Mesh Component for that.
You can use a console command “show splines” to see them during development though.
Hope this helps~
Yeah, overnight I realized that using a mesh would probably have to be the way, thanks! The reason why I wanted to use a spline over a spline mesh, is because there doesn’t seem to be an option for physics on a spline mesh. Do you know how to setup physics on a spline mesh?
SplineMeshComponent is driven by SplineComponent. So if you have physics on the spline, splineMesh should have them as well.
Okay, so I need a spline mesh ON a spline, that is kind of unintuitive is it not? I had assumed that a “spline-mesh” would’ve included it’s own spline information…