Hey,
I’m wondering if it is possible to do the following with the geometry script, or any other Unreal plugin or tool: I want to split a sphere into different areas or create a sphere using different areas and putting them together like a mosaic, fitting perfect. Then, I will assign an actor to each of these areas.
To get an idea of what I want to do, imagine that the sphere is the Earth and the areas are the continents. This will be part of a VR game, and when the player points to a continent, the name of the continent will appear. These actors representing the continents will have all the information needed: its name, etc. Then, I will use line trace to hit an actor and show its information.
Maybe, there are better methods to do it.
Thanks a lot!