Make a spawned mesh in a BP continuely move from target location to target location

In my Endless runner game I have a enemy that is spawned inside my Tile BP. I have three arrows which are the spawning points, so I am trying to make a boolean that turns on when the enemy spawned is the moving one, then my confusion is how to make the enemy moving from an arrow to the other. Any ideas?

If it’s a pawn then just use a behavior tree and setup each of the arrows as way points for him to move between and just use a “move to” node.

Ok thank you very much!