Im trying to make a code that follows the current instigator of the trigger , it suppost to change the player once a new instigator active it, but now i dont have any visual error but and isnt working
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /UnrealEngine.com/Temporary/Diagnostics }
# See https://dev.epicgames.com/documentation/en-us/uefn/create-your-own-device-in-verse for how to create a verse device.
# A Verse-authored creative device that can be placed in a level
seguir_jugadores := class(creative_device):
@editable MyTrigger : trigger_device = trigger_device{}
@editable Prop : creative_prop = creative_prop{}
var SelectedPlayer : []fort_character = array{}
var StopChasing : logic = false
OnBegin<override>()<suspends>:void=
MyTrigger.TriggeredEvent.Subscribe(HandleTrigger)
ChasePlayer(Prop)
HandleTrigger(MaybeAgent:?agent):void=
if(Agent:=MaybeAgent?,Player:=Agent.GetFortCharacter[]):
if(set SelectedPlayer[0] = Player){}
ChasePlayer(Enemy : creative_prop)<suspends>:void=
var PreviousTime : float = GetSimulationElapsedTime()
MoveSpeed := 0.1
loop:
Sleep(0.0)
if(PlayerCharacter := SelectedPlayer[0]):
CurrentTime := GetSimulationElapsedTime()
DeltaTime := CurrentTime - PreviousTime
set PreviousTime = CurrentTime
PropLocation := Enemy.GetTransform().Translation
PlayerLocation := PlayerCharacter.GetTransform().Translation
if (LookDirection := (PlayerLocation - PropLocation).MakeUnitVector[]):
Yaw := RadiansToDegrees(ArcTan(LookDirection.Y, LookDirection.X)) - 90.0
Pitch := 0.0 #RadiansToDegrees(ArcTan(LookDirection.Z, Sqrt((LookDirection.X * LookDirection.X) + (LookDirection.Y * LookDirection.Y))))
Roll := 0.0
NewRotation := MakeRotationFromYawPitchRollDegrees(Yaw, Pitch, Roll)
# Movement
LerpLocation := Lerp(PropLocation, PlayerLocation, DeltaTime * MoveSpeed)
FinalLocation := vector3{X := LerpLocation.X, Y := LerpLocation.Y, Z := 0.0}
if:
Enemy.TeleportTo[FinalLocation, NewRotation]