Make a player run from montage's last location

How to make my player run from the last montage’s location. My player keeps running from the initial montage location.
I think of adding node “Add actor local offset” but I’m not sure about the correct delta location.
Any suggestions?

To clarify: my player’s montage animation is moving him from the initial-starting location. when the animation is done, his mesh slides back to the starting position and only then continue running by controller’s keys.
How to prevent this slide back?