Hey guys, thanks for the help so far, my skills have really improved in Blueprints and soon when I have completed something bigger I want to share it with you all
Anyways, I have been working on a small subsystem that basically puts the player into Strafe Mode, when they press the Right Thumbstick. This is all well and good and working great, as I have it switching between two sets of camera properties when it is pressed.
What I am asking is, how do I make sure the player pawn mesh is always ‘pointing towards where the camera is facing’? This is what I am trying to achieve, and when I have my own assets, the player will be strafing instead of doing a weird sideways walk thing that the default third person mesh does XD
Here is a snippet of my BP:
Am I doing it the wrong way by getting the rotation of the camera and then applying the rotation to the mesh? Is there a better way? Because with this method the mesh is not facing the correct direction. (I have purposely left the Break and Make Rot connections unconnected for this picture).
If anyone has a solution, I will happily share the results
All the best! Thank you in advance!