Hi guys.
I am using UE5 c++ application. I use a class which inherits the MediaCapture framework and more specifically its OnFrameCaptured_RenderingThread( ) function to do some stuff with it.
Every time I run the application everything is fine, but when I enable the capturing I experience a big frame drop. I want to make that function running on a different thread so I can improve the performance.
That function is called automatically, so I just define its body. Any ideas how to make it runnable on a different thread?