I am trying to make an aircraft fly around in a circle in my Unreal game. I cant find anything in the tutorials and the FlyAi template thats being developed is a bit advanced for what I need (I dont need collision avoidance as the airspace the object is flying in has nothing but sky in it).
I have tried placing a navmesh at ground level, then editing the Pawn to place the aircraft static mesh way above the ground level but it feels like a hack and not a tidy way of implementing the flying aircraft. I have tried playing with gravity as well but dont really know what im doing and seem to fail!
End state I would like the aircraft flying in a fixed circle over and over that started when the player overlaps a trigger box.
Thanks for any help that can be offered on this (hopefully) simple AI implementation.