Hello, I’m new Unreal learner and this question causing some problems for me. First, I tried to search sooooo much, but I found nothing about it.
I understand clearly about how to movement a character into a level, I did the blueprint correctly and totaly functional, with all axis mapping setted and without bugs. I’m using WASD to movement. My problem is that I need to do movements only in X and Y, separately (If I move forward other directions will be locked to move, but I solved this too) and when click, for example, keyboard button “W”, my player must go forward in Y axis and don’t stop. The character will change movement only if I click other movement button (ASD, in case).
A pratical example:
Character starts game stopped. Then, I click W and it go forward. If I click D, character will continue move for right side but don’t stop any time. If I press A, it turn to left side and goes on and on.
I expect be clear in my doubt and I’m sorry if my english isn’t perfect. English isn’t my native language.
Thanks.