Yes, Gameplay Abilities seem pretty powerful, I 've been playing around with them a bit, but decided to set them aside till I come to the point to design the combat system. Do you think they could be of use in player-world-widget interaction scenario as well? I have decided to go with delegates for now and when each step of the tutorial is completed, update/save a tag. I am not sure if it’s the most efficient way to go though if I have many of those tutorials and steps for each system I implement.
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