Hi everyone!
I’m creating a material that uses a noise texture based on different sprites. I want to show those sprites in a random way, so they don’t repeat the same sequence all time.
Is there a way to “randomize” the order in which the sprites are shown?
Assuming you are using the FlipBook material function, you need a “random” scalar between 0 and 1. You can get one by multiplying sines(which have different periods) of time and taking the absolute value of the result.
If my answer resolved your question, it’s a good idea to mark it as resolved/accepted. That way, I get karma and others looking for unresolved questions will have an easier time finding one.