Hi there,
Quick wrap-up in the beginning:
I am looking for the possibility to copy a blueprint by its own construction-script.
here is the detailed explanation:
so i am setting up a pawn-system, that mimics traditional realtime-visualizer like VRED.
My targets are:
- Orbit navigation with some live-camera Adjustments at runtime
-Setting up basic camera settings outside the blueprint, from the Details in the Editor.(ease of use!)
-making several viewpoints (including camera setups) that you can transition to in the editor
The basic settings are done: turning around the object, setting up the camera works fine.
I decided to go for a “duplicate”-workflow. So you make a duplicate of the cam set it up like you want it and it will be automatic part of the show.
My biggest issue is the ease of creating those viewpoints.
I would like to make it as easy as possible.
I think using the “Pilot”-Mode is essential to see what you get.
My idea would be to expose a boolean which would run a command like the following (which does not work!) in the construction script:
the Add Camera function would do this: …but as i wrote, it does not work. No Errors, but nothing happens too.
so at the moment what you would have to do is:
you would navigate to your point of desire, change the values of the camera.
After that, you would hit ctrl-w and you would get your duplicate.
But altough in the Outliner your new copy would be selected, your pilotcamera is still the old one.
So there is a big chance you would change camera settings of the camera you are not looking at.
So i am looking for an option to make a duplicate of the actual blueprint which will be still active after that command.
I would love to do it by blueprint, but any way would be fine…
I hope you can follow.
Thank you guys!
Antonis