I’m modifying the Side Scroller template.
I’ve created a new character blueprint to replace the default player character. My player is a space ship static mesh which is moved around by a PhysicsThrusterComponent object. So, in this case, I don’t have a skeletal mesh to assign to the Mesh component of the character blueprint. The ship static mesh is a child of Mesh, and the PhysicsThruster component is child of the ship mesh:
The ship does move, but it moves independently of the Mesh component. I’m guessing this will be a problem in my game because the player technically isn’t moving at all. Only the child object is moving.
How can I make the ship mesh move the player character along with it?