I have been trying to do some Actor class blueprints " corridors with light", but when I try to asseble them in a level “say just a row of ten corridor blueprints,” my fps are about 10fps…
…Doing the same ten size coridor with lights in the level map after build I have about 100fps…
…Is it possible to do inside the actor blueprint a build option or let the level build rebuild the actor blueprints in the level?..
After doing some testing, it seems the problem of low fps is because of light overlap…
After resolving light overlap, fps inprove but ilumination does not do bouncing light right! its just very dark on the far end!..
Ah! also I tried to put more lights with less range and lower light power, but I got a massive blurry “Light Fog”! insted of clear iluminated view of the hallway! and still dark on the far end of light range…
Is there a way to takeout the blurry light effects? and also make it possible to have in the “actor blueprint better lighting”?
What is the mobility of your light components and static mesh components? If they’re set to moveable then you should be able to set both to static and build lighting, which should then behave exactly the same as if you had placed them in the level individually rather than via a Blueprint.
[]
If they’re set to moveable then you should be able to set both to static and build lighting, which should then behave exactly the same as if you had placed them in the level individually rather than via a Blueprint.
[/]
Unless he has too many of them close together (corridors with light). Then some will revert to movable, isnt it? (No more than 4 intersecting lights for static lighting…)
My main problem was low fps, and after lots of try and error “with your help” I now have a nice average of “80fps”! with nice gfx, UE4 does make great looking games!!!..