Make a aim sight using FABRIK note.

Make a aim sight using FABRIK note.

Hi Iam try to build a aiming functionality inside my fps character. The Idea is to use an FABRIK node to place my hand_rin front of the camera plus an offset of the iron sight on top of the weapon.

Inside my UAnimInstance implementation I calculate the CameraTransform:

CameraTransform = FTransform(Character->GetBaseAimRotation(), Character->Camera->GetComponentLocation());

I got also the Offset between hand_r and the sight:

RHandToSightsTransform = CurrentWeapon->GetSightsWorldTransform().GetRelativeTransform(Mesh->GetSocketTransform(FName("hand_r")));

But I have no glue how to configure the FABRIK Node / or Transform bone.

E.g

Places the Weapon root directly on the camera which is fine:

Can anybody give me a short advice how to solve the issue?