Hey there, im so confused because my math skills are like not existing.
So what im trying to archieve is like:
Lets say my character is on 90° Z,
now i want to make him rotate 360 degrees starting from that 90° current rotation before he does the spin ( but keep the x/Y at 0 ).
the result of my current setup is, that my character spins like a million times around.
So could you guys give me a hand of this ? im rly confused.
This is my setup: