Major - Verse - Pre-defined behaviors

In a previous UGC editor, when programming there were pre-defined behaviors for every action you could program, then a context-relative menu allowed to add specific instructions to that behavior if you didn’t like the default. This saves time from having to write every single thing about a complex behavior, when the editor/interface bundles it to a default package for you. It also helps visualize better what you are doing, instead of seeing a lot of technical clutter.

Here is an example of a wandering animal behavior, from Project Spark. The editor handles the specifics of what “Slowly” means, or “Move”, if some settings are not specified, making the full behavior very easy to understand and follow.

When working on games, this ability to quickly set a prototype would be immensely useful, as the purpose of a tool is to allow you to visualize what you had in mind without losing part of the vision in the process. So the faster this happens, the better the tool IMO. Would love this to happen in Verse in the future (when/if an interface is introduced).