[MAJOR] Vehicle DamagedEvent fails to return a ?game_action_causer

A vehicle on vehicle collision triggers the DamagedEvent but the damage_results returned are empty for ?game_action_causer. This is despite the fort_vehicle class implementing the game_action_causer interface.

The code below shows me retrieving the damage source from the DamagedEvent

MyDamageResult:= Vehicle.DamagedEvent().Await()
     # Vehicle was damaged, find causing vehicle
     MaybeCauser:= MyDamageResult.Source
     MaybeVehicle:= CheckIfCauserWasVehicle(MaybeCauser)

The code below shows be checking the source of the damage to see whether it is empty before casting it to a fort_vehicle class to see if it is a vehicle

# Check the results of the DamagedEvent called by the vehicle
CheckIfCauserWasVehicle(InCauser:?game_action_causer) : ?fort_vehicle =
     var Vehicle : ?fort_vehicle = false

     if:
         Causer:= InCauser?
     then:
         Print("Causer Exists")
     else:
         Print("Causer Empty")

     if:
         Causer:= InCauser?
         MyVehicle:= fort_vehicle[Causer]
     then:
         Print("Instigator is a vehicle")
         set Vehicle = option{MyVehicle}

     return Vehicle

The code above outputs “Causer Empty” which indicates that the
?game_action_causer result from the DamagedEvent is empty. I’m pretty sure this is a bug and it’s preventing me from continuing a game mode which is otherwise complete.

If anyone has any suggestions, or has solved this previously let me know :smiley: