Currently, UEFN is missing the agility of Creative that allows you to select an object and move in any direction you want using WASD and Shift/Space for up/down. In UEFN, you need to select an actor, then click and drag the gizmo to move to an axis, and if the axis is not the right one you want, you have to move twice to get there. Also, sometimes one of the gizmo handles is not visible because the gizmo rotates based on the origin of the actor, not the camera.
Therefore, a “grab” mode that we can toggle can allow you to:
- Left-click an actor (the actor is then highlighted in a different color than any other tool in UEFN)
- Actor moves the following way based on the key pressed:
W = camera front vector direction
S = camera back vector direction
A = camera left vector direction (no turning, mouse allows turning)
D = camera right vector direction
Q = world up (alternative key Shift)
E = world down (alternative key Space) - Left-click to place again, right-click to cancel and revert to the previous position.
Optional: “Delete” key deletes the actor.
This mode will speed up the process a lot and allow users that have used Creative before to easily understand and build in UEFN as well (these controls are similar to Creative mode).